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26.07.02

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Speakers - Content Track

Rob Hubbard Keynote speaker

For those people who have already experienced the music of Rob Hubbard, absolutely no introduction is necessary, but for the benefit of those people who haven't - Rob Hubbard is the most famous musician you have never heard of. Read more.

1984-1988 - Freelance computer musician; 1988 to present date - Audio Technical Director at Electronic Arts.

Company Electronic Arts
Position Audio Technical Director
Homepage http://www.robhubbard.co.uk/
Email Unavailable
Scene alias none

 

Björn Lynne Seminar

Bjorn Lynne is better known in the demo-scene as "Dr.Awesome / Crusaders" and wrote the music for classic Crusaders demos, music disks and Eurocharts.Bjorn Lynne is originally from Norway, but moved to England in 1995 and dived headlong into a career of composing music and designing sound for games.

Since then he has done the sound and music for a long list of games on various platforms, including all games in the "Worms" series as well as "X2", "Alien Breed 3D", "Addiction Pinball", "Stunt GP", "Nightlong", "Phoenix - Deep Space Resurrection", "Seven Kingdoms" and a bunch of other games.

He also releases his own solo albums and market and sells them through his web site http://www.lynnemusic.com

Company Team17
Position Composer & Audio Manager
Homepage http://www.lynnemusic.com
Email [email protected]
Scene alias Dr. Awesome / Crusaders

 

Paul Endresen Seminar

Second member of Spaceballs back in 88. 12 years old at the moment. My older brother had a friend at school (Dark Helmet) that had an Amiga and so did I. He founded the group and I joined right after. I had been programming some Basic, but wanted to do faster stuff. I hacked the scroll text in some Defjam Intros with a binary editor, but found soon out that that was not the way to go. I took a letter course(!) in 68000 assembly and started programming simple stuff. E.g. making the LED fade. Then I got the Hardware Reference Manual... My first demo was Multi Demo #1 in 1990.. totally crap but at least a start. 2 years later we won The Gathering in Lillestrøm. But I was bored of all the standard spinning cube demos and wanted to make something new. I was also very fond of watching music videos on MTV. I don't know exactly how I got the Idea of making State of The Art, but I and Major Asshole made it in 3 months and released it at The Party 1 Christmas 92. Followed up with 9 fingers the year after, and Mobile Destination unknown... That year I got a job offer from Funcom AS, a norwegian game company, and I started working there the summer of 94. Two years after I got a job offer from DMA Designs(Lemmings) and worked for them for 3 months. After that I founded Innerloop Studios with 4 other guys I had been working with at Funcom. Autumn 2000 I sold all my shares and quitted. Took half a year off doing nothing, then founded Hue AS together with one of the Innerloop founders. We specialize in software volume visualisation for the Oil/Gas and Medical Imaging Industry. Real old skool programming!!

Company Hue
Position  
Homepage  
Email  
Scene alias Lone Starr / Spaceballs

 

Peter Hajba Seminar

Peter works for Remedy Entertainment as an animator, graphic artist and Sound Guy™, their last release being Max Payne. He still enjoys making tracker music on hobby basis, and has recently a few commercial songs for PopCap's shareware games.

Company Remedy Entertainment
Position Animator
Homepage http://www.futurecrew.org/skaven/
Email [email protected]
Scene alias Skaven / Future Crew

 

Jouni Mannonen Seminar

<Bio will be available later>

Company Hybrid
Position Evangelist
Homepage  
Email  
Scene alias  

 

Ville Miettinen Seminar

<Bio will be available later>

Company Hybrid
Position Head programmer
Homepage  
Email  
Scene alias  

 

 

Jonne Valtonen Seminar

Jonne is full-time musician and sound effect artist working on varied tasks such as game music, theater music and original compositions.

Company Valtone Oy
Position Founder
Homepage http://www.valtone.com
Email [email protected]
Scene alias Purple Motion / Future Crew

 

Kai-Eerik Komppa Seminar

Kai-Eerik is a game development manager at Fathammer. He has plenty of experience in managing different kinds of people in very difficult situations. He laughs at stress and can handle projects given to him in an efficient and timely manner. He is also a skilled graphic artist and audio designer - a real multi-talent. Kai-Eerik's demo scene handle is Nitro and he has been involved with demo groups such as Trauma, Armada, C.O.M.A., Dubius and Dee.

Company Fathammer
Position Game Development Manager
Homepage  
Email  
Scene alias Nitro / Trauma

 

Jani Vaarala Seminar

Jani has been a programmer in the demo scene since 1989. The first productions were done for some odd groups and were not that impressive, but later more known productions for Pygmy Projects include: Extension (Assembly '93 Amiga demo 1st), Logic (Assembly '95 Amiga demo 2nd) and lately G-Force 2001 (Assembly '01 wild demo 5th).

Company Pygmy Projects
Position coder
Homepage http://www.pygmyprojects.com
Email  
Scene alias Flame / Pygmy Projects

 

 

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