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Please select the appropriate seminar track: Content
| Career | Platforms
Speakers - Content Track
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Rob
Hubbard |
Keynote
speaker |
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For those people who have already experienced the music of Rob Hubbard,
absolutely no introduction is necessary, but for the benefit of those
people who haven't - Rob Hubbard is the most famous musician you have
never heard of. Read
more.
1984-1988 - Freelance computer musician; 1988 to present date - Audio
Technical Director at Electronic Arts.
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Bj�rn
Lynne |
Seminar |
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Bjorn Lynne is better known in the demo-scene as "Dr.Awesome /
Crusaders" and wrote the music for classic Crusaders demos, music
disks and Eurocharts.Bjorn Lynne is originally from Norway, but moved
to England in 1995 and dived headlong into a career of composing music
and designing sound for games.
Since then he has done the sound and music for a long list of games on
various platforms, including all games in the "Worms" series
as well as "X2", "Alien Breed 3D", "Addiction
Pinball", "Stunt GP", "Nightlong", "Phoenix
- Deep Space Resurrection", "Seven Kingdoms" and a bunch
of other games.
He also releases his own solo albums and market and sells them through
his web site http://www.lynnemusic.com
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Paul
Endresen |
Seminar |
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Second member of Spaceballs back in 88. 12 years old at the moment.
My older brother had a friend at school (Dark Helmet) that had an Amiga
and so did I. He founded the group and I joined right after. I had been
programming some Basic, but wanted to do faster stuff. I hacked the scroll
text in some Defjam Intros with a binary editor, but found soon out that
that was not the way to go. I took a letter course(!) in 68000 assembly
and started programming simple stuff. E.g. making the LED fade. Then I
got the Hardware Reference Manual... My first demo was Multi Demo #1 in
1990.. totally crap but at least a start. 2 years later we won The Gathering
in Lillestr�m. But I was bored of all the standard spinning cube
demos and wanted to make something new. I was also very fond of watching
music videos on MTV. I don't know exactly how I got the Idea of making
State of The Art, but I and Major Asshole made it in 3 months and released
it at The Party 1 Christmas 92. Followed up with 9 fingers the year after,
and Mobile Destination unknown... That year I got a job offer from Funcom
AS, a norwegian game company, and I started working there the summer of
94. Two years after I got a job offer from DMA Designs(Lemmings) and worked
for them for 3 months. After that I founded Innerloop Studios with 4 other
guys I had been working with at Funcom. Autumn 2000 I sold all my shares
and quitted. Took half a year off doing nothing, then founded Hue AS together
with one of the Innerloop founders. We specialize in software volume visualisation
for the Oil/Gas and Medical Imaging Industry. Real old skool programming!!
Company |
Hue |
Position |
� |
Homepage |
� |
Email |
� |
Scene alias |
Lone Starr / Spaceballs |
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Peter
Hajba |
Seminar |
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Peter works for Remedy Entertainment as an animator, graphic artist
and Sound Guy�, their last release being Max
Payne. He still enjoys making tracker music on hobby basis, and has
recently a few commercial songs for PopCap's
shareware games.
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Jouni
Mannonen |
Seminar |
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<Bio will be available later>
Company |
Hybrid |
Position |
Evangelist |
Homepage |
� |
Email |
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Scene alias |
� |
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Ville
Miettinen |
Seminar |
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<Bio will be available later>
Company |
Hybrid |
Position |
Head programmer |
Homepage |
� |
Email |
� |
Scene alias |
� |
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Jonne
Valtonen |
Seminar |
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Jonne is full-time musician and sound effect artist working on varied
tasks such as game music, theater music and original compositions.
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Kai-Eerik
Komppa |
Seminar |
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Kai-Eerik is a game development manager at Fathammer. He has plenty
of experience in managing different kinds of people in very difficult
situations. He laughs at stress and can handle projects given to him in
an efficient and timely manner. He is also a skilled graphic artist and
audio designer - a real multi-talent. Kai-Eerik's demo scene handle is
Nitro and he has been involved with demo groups such as Trauma, Armada,
C.O.M.A., Dubius and Dee.
Company |
Fathammer |
Position |
Game Development Manager |
Homepage |
� |
Email |
� |
Scene alias |
Nitro / Trauma |
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Jani
Vaarala |
Seminar |
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Jani has been a programmer in the demo scene since 1989. The first productions
were done for some odd groups and were not that impressive, but later
more known productions for Pygmy Projects include: Extension (Assembly
'93 Amiga demo 1st), Logic (Assembly '95 Amiga demo 2nd) and lately G-Force
2001 (Assembly '01 wild demo 5th).
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