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01.08.01

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Game Technology Seminars

Welcome to Game Technology Seminars.

What

Five separate one-hour seminar sessions covering five gaming related technology topics by five individuals who are experts in their fields.

Why

The demo scene is a unique community where talented people can learn to become highly skilled in the arts of programming and audiovisual design. This is something that no school can teach. Many veterans in the gaming industry have either started from the demo scene or have followed it closely with respect. Some of these people are now taking the opportunity to present the demo scene with topics, which will hopefully lead to interesting discussions and new ideas.

Speakers

Tim Sweeney
Founder & Lead Programmer, Epic Games

Tim is a well-known game industry figure, who is best known for programming the technology behind the award-winning Unreal games. Tim has followed the developments in the demo scene since the early 90s and visited Assembly in 1994.

Richard Huddy
Developer Relations Specialist, NVIDIA Corporation (Europe)

Richard has worked within the computer games industry for more than fourteen years and has specialised in high performance 3D graphics, especially device driver writing and Direct3D optimisations.

Robert "RJ" Mical
Chief Architect, Fathammer

In the 80s RJ was one of the fathers of the Amiga and after that he co-invented the Atari Lynx and 3DO game consoles. Starting from the early Amiga days, RJ has been well aware of the demo scene and its many benefits.

Petri Nordlund
Chief Graphics Architect, Bitboys

Petri has been involved with 3D accelerator design for years and has developed evolutionary concepts that will advance the capabilities of 3D graphics hardware. Bitboys was founded by the programmers of the demo group Future Crew.

Jari "Sol" Komppa
Lead Programmer, Fathammer

Jari has been involved with the demo scene for ten years. He is best known for his programming efforts in the demo group Trauma. He has been involved with the game industry for three years.

Topics & Times

Topic Time Speaker
Programming demos on WinCE Friday 18.00 Jari Komppa
Fathammer
3D hardware accelerators Friday 19.00 Petri Nordlund
Bitboys
3D stereoglasses & GeForce 3 Saturday 15.00 Richard Huddy
nVIDIA
3D mobile gaming Saturday 16.00 Robert J. Mical
Fathammer
3D game engine technology Saturday 17.00 Tim Sweeney
Epic Games

Hosting the seminars is:

Vincent Scheib
a.k.a. "aancsiid / Demo Scene Outreach Group"

Vince has been promoting the demo scene to the game industry and other closely related communities. He organized a "demo scene introduction" at this year's Game Developers Conference and is now doing the same for Siggraph.

How to attend

In order to attend the seminars, you must sign up at Fathammer’s stand. There is only a limited amount of space available! Check the map to find Fathammer’s stand.

 

 

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